
That's especially true for getting Simon's Book, since it requires getting an S ranking to get, which by the time the player has done that they've for sure have already done everything in the game just trying to get good enough at the game for that S rank. It's often recommended to try and tackle Nightmare mode with the Camera+Axe combo, meaning that players will likely have most of the unlockables already by the point they're ready, and besides getting one of the endings the player hasn't seen already there's nothing left for players who beat Nightmare mode. The FAMAS has infinite ammunition and Simon's Book deals a massive amount of damage at range and doesn't require ammunition, but both of them require the player to beat Nightmare mode. The FAMAS and Simon's Book, both of which are unlocked by beating Nightmare mode.The Glock, on the other hand, although weak, uses ammo that's widely available all throughout the game and isn't burnt up nearly as quickly, and even has a very handy optional Tactical Light attachment that removes the need for using the phone as a light source, whereas the VP70 is virtually useless in dark areas because, depending on the version, either you're stuck with the phone in your bag providing next to no light or using it one-handed results in obscene recoil. To make things even worse, the VP70 uses its own ammo type that's not shared with the Glock, which is practically nonexistent beyond Chapter 4, thus severely limiting its use beyond being a gimmick weapon. It also has a lot of recoil despite having a stock and being held two-handed, and only fires in three-round bursts, making it very hard to score headshots with, leading to wasteful use of ammo, either by missing the additional hits, or through overkill. The hidden VP70M pistol found in Chapter 4 is surprisingly powerful owing to its three-round burst mode, allowing it to make putty out of any non-boss monster that gets close enough to Simon.Not helping its case is the relative rarity of buckshots later on compared to the Glock's significantly more abundant ammunition, giving you poor mileage in the event that you do want to use it as a staple firearm. Despite its high stopping power, it practically requires you to be close enough to your enemies to count their nose hairs to do appreciable damage, which puts you in danger of being hit, doubly so by the big enemies you'd actually want to use it against like Tallers and the Sawrunner. Awesome, but Impractical: Several pieces of gear Simon can find or unlock tend to be a lot less practical than they seem.
Cry of fear game mod#
Cry of fear game full#
Real morphine takes about twenty minutes to take full effect when injected intravenously as done in-game, and lasts for anywhere between three and seven hours, meaning that one shot of the drug should be able to last Simon at least half of the game at the very least.Though considering the entire game in-story is Simon's own writing, this is likely all but intentional. There are many ways in which this is unrealistic.
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